| Type: | Integer |
| Saved in: | User-settings |
| Initial value: | 0 |
Sets the type of mesh to be created.
| 0 | Objects are converted to an optimized mesh object type with fewer faces |
| 1 | Faces are mostly quadrilateral |
| 2 | Faces are mostly triangular |
This setting affects mesh that is converted from another object using the MESHSMOOTH command. (For a complete list of objects that can be converted to mesh, see Objects That Can Be Converted to Mesh.) This value can also be set in the Mesh Tessellation Options dialog box.